

But even with two Switch screens, the split-screen minigames are pretty cramped, not to mention the text, which is so small it’s difficult to read. (There’s an option to play with computer-controlled opponents, but I don’t recommend playing by yourself.) With the two game/system setup you can also just play all of the other Super Mario Party modes on two screens with two players assigned to each. There’s a lot of filler there, too – I would have preferred more focus on the core modes – but there’s enough here to support up to four partiers having a lot of good fun. Super Mario Party is a collection of hit-or-miss virtual board games, broken up by competitive minigames – a few of which are worth your time. But even those painful upsets feel like less of a party killer this time, because Super Mario Party, especially in the team-based Partner Party mode, is competitive, strategic, and, above all, a lot of fun. It’s done away with some, but not all, of the slowness, you get to play a ton of great minigames with the cool, but not perfect Switch controllers, and that infuriating randomness of awarded stars at the end of a game is … still a problem.

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